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Season 1 1: Exodus 2: The Unholy Alliance 3: Berbils 4: The Slaves of Castle Plun-Darr 5: Pumm-Ra 6: The Terror of Hammerhand 7: Trouble with Time 8: The Tower of Traps 9: The Garden of Delights 10: Mandora: The Evil Chaser 11: The Ghost Warrior 12: The Doomgaze 13: Lord of the Snows 14: The Spaceship Beneath the Sands 15: The Time Capsule 16: The Fireballs of Plun-Darr 17: All That Glitters 18: Spitting Image 19: Mongor 20: Return to Thundera 21: Dr. Dometone 22: The Astral Prison 23: The Crystal Queen 24: Safari Joe 25: Snarf Takes Up the Challenge 26: Sixth Sense 27: The Thunder-Cutter 28: The Wolfrat 29: Feliner: Part 1 30: Feliner: Part 2 31: Mandora and the Pirates 32: Return of the Driller 33: Dimension Doom 34: Queen of 8 Legs 35: Sword in a Hole 36: The Evil Harp of Charr-Nin 37: Lion-O's Anointment First Day: Trial of Strength 38: The Demolisher 39: Monkian's Bargain 40: Tight Squeeze 41: The Micrits 42: Lion-O's Anointment Second Day: The Trial of Speed 43: The Rock Giant 44: Jackalman's Rebellion 45: Turmagar the Tuska 46: Lion-O's Anointment Third Day: Trial of Cunning 47: The Mumm-Ra Berbil 48: Mechanical Plague 49: Trapped 50: Lion-O's Anointment Fourth Day: The Trial of Mind Power 51: Excalibur 52: Secret of the Ice King 53: Good and Ugly 54: The Transfer 55: Divide and Conquer 56: Dream Master 57: Out of Sight 58: The Mountain 59: The Super Power Potion 60: Eye of the Beholder 61: Lion-O's Anointment Final Day: The Trial of Evil 62: The Trouble with Thunderkittens 63: Mumm-Rana 64: The Shifter 65: Fond Memories
Season 2 1: ThunderCats Ho!: Part 1 2: ThunderCats Ho!: Part 2 3: ThunderCats Ho!: Part 3 4: ThunderCats Ho!: Part 4 5: ThunderCats Ho!: Part 5 6: Mumm-Ra Lives: Part 1 7: Mumm-Ra Lives: Part 2 8: Mumm-Ra Lives: Part 3 9: Mumm-Ra Lives: Part 4 10: Mumm-Ra Lives: Part 5 11: Catfight 12: Psych Out 13: The Mask of Gorgon 14: The Mad Bubbler 15: Together We Stand 16: Ravage Island 17: Time Switch 18: The Sound Stones 19: Day of the Eclipse 20: Sideswipe 21: Mumm-Rana's Belt 22: Hachiman's Honor 23: Runaways 24: Hair of the Dog 25: Vultureman's Revenge 26: ThunderCubs: Part 1 27: ThunderCubs: Part 2 28: ThunderCubs: Part 3 29: ThunderCubs: Part 4 30: ThunderCubs: Part 5 31: Totem of Dera 32: Chain of Loyalty 33: Crystal Canyon 34: The Telepathy Beam 35: Exile Isle 36: Key to Thundera 37: Return of the ThunderCubs 38: The Formula 39: Locket of Lies 40: Bracelet of Power 41: The Wild Workout 42: The Thunderscope 43: The Jade Dragon 44: The Circus Train 45: The Last Day 46: Return to Thundera: Part 1 47: Return to Thundera: Part 2 48: Return to Thundera: Part 3 49: Return to Thundera: Part 4 50: Return to Thundera: Part 5 51: Leah 52: Frogman 53: The Heritage 54: Screwloose 55: Malcar 56: Helpless Laughter 57: Cracker's Revenge 58: The Mossland Monster 59: Ma-Mutt's Confusion 60: Shadowmaster 61: Swan Song 62: Touch of Amortus 63: The Zaxx Factor 64: Well of Doubt 65: The Book of Omens
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Season 1 Episode 37 Lion-O's Anointment First Day: Trial of Strength Original Air Date: Tuesday, November 12, 1985
Official SynopsisLION-0 awakes on his birthday to learn that he has "come of age" and must undergo the Anointment Trials a ritual every Lord of the THUNDERCATS has had to survive from the beginning of THUNDERCAT history. LION-0 proceeds weaponless towards his first trial: PANTHRO's Trial of Strength. He escapes the Acid Lake, the Great White Void, the Vortex, and the CRABMEN. LION-0 encounters PANTHRO. An earthquake interrupts their wrestling. LION-0 slips into a crevice and PANTHRO offers help. LION-0 refuses: "The Code mustn't be violated." PANTHRO attempts to stop a bolder from rolling into the WOLLO village...LION-0 helps him, throwing the bolder off course, and proving his great strength. He has passed the first trial and moves on to meet CHEETARA's test.
MoralLion-0 begins a series of trials as a rite of passage, which, if passed successfully, will sanction him as Lord of the ThunderCats. Since the rite is linked to the Code of ThunDERa, it is not surprising that even in the midst of the trial he and Panthro, who must play out antagonistic roles, are true to the Code and show concern for one another and the Wollos. Lion-0 is gratified by his success as he moves on to the next trial. Snarf, as representative of the ThunderCats' community, joins him in that recognition.
The rituals of our lives, whether secular rites such as school ceremonies or promotions, or religious ceremonies serve many different functions. Sociologically, they serve to bind us together under a common set of customs. Metaphysically, they serve to define reality by a particular meaning-system. And psychologically, they serve to help us define an individual identity and attain individuation within the group. Children must be given tasks appropriate to their age of development, whether cognitive, physical, social, or emotional. In succeeding according to their level of mastery, they achieve a sense of self and identification within their peer group and within society as a whole. It is helpful to portray tests, like Lion-O's trials of strength or the variety of tests and challenges children must pass in their lives, as opportunities for children to achieve and attain a sense of competence. When they succeed in a task, it is also important for them to feel the gratification and their role in the success rather than pass it off as the result of luck or external circumstance.
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